The Vaporware GTA.
Total Anarchy goes back to 2006. My original aim was to create a free roaming Grand Theft Auto clone using Game Maker 6.
Several free demos spanning various stages of development have been released primarily for the now defunct Game Maker Community.
The first version took me one week to slam together. I was surprised that my little experiment caught so much attention. A lot of people thought it sucked. It looked rushed, copied and glitchy… which in fairness was true. On the other hand, just as many seemed to enjoy their time in the rudimentary top down city of Boxville.
The project has advanced not so steadily. I build my assets using 3D rendering software released in the 1990s. The entire concept is something of a relic. The last ‘polished’ build was released as far back as 2010.
Support from the programming community has kept the spirit of Total Anarchy alive. I’ve had wonderful contributions in the form of voice acting, snippets of code and thorough play-testing.
While I doubt this game will ever truly be finished to the standard I’d like it to be, it’s fascinating to see how far it’s come. Modulating between myth and presentation, the worlds of Pliston, New Verago and Pavilion City have collected a touching amount of interest.
Keep asking questions.
In the meantime, you’re welcome to try the 2010 beta.
You can also view some original discussion in the forum topic here.