I’ve captured a few minutes of the latest build of Total Anarchy to showcase.
I had to record the video using a 7 year old MacBook with an integrated GPU, hence the frame drops. The game actually runs at a buttery smooth 60fps under normal circumstances.
The game is roughly 60-70% done – as you’ll spot in the video there are still many unfinished elements and missing details, but it’s all gradually taking shape. I’m aiming to release a playable beta in the next 6 months.
I started a new build of Total Anarchy late last year and I want to share some early screen shots.
With the speed things are getting finished, I’m hoping you’ll all be able to play a demo of this in early 2018.
Total Anarchy is back: made entirely in Game Maker Studio 1.4.
Also, this will be freeware.
For the rest, I’ll let you use your imagination.
Here is a sort of music video for Fuchsia City, the first track I’ve finished in a long while. Stylistically it bears some resemblance to housey vapourwave. I hope at least somebody enjoys it. The video is a compilation of clips from Game Maker 8 testing different camera angles; I thought it might prove interesting.
My latest album is now available to purchase on Bandcamp!
All eleven tracks are available to buy, HQ and mastered, £1 each or £3 for the entire album.
I’ve recorded an in-depth tutorial in how to work the d3d lighting features in Game Maker Studio. Over fifty minutes, I build a scene entirely from scratch, define and place the light sources. You can also download the editable so you can copy and tweak the code.
Please subscribe to my channel if you like these tutorial videos. Leave any questions in the comments and either I or other informed viewers can answer.
A new Distronaut album is almost ready. Here’s one of the featured tracks, Virtual Biscuits, to stream on YouTube – complete with early ’80s driving footage in glorious 4:3 aspect ratio.