Distronaut Discography Released! + New Track: “TACHYON BEAM”

Listen to Distronaut on iTunes!

Listen to Distronaut on Spotify

Finally at last, I’ve comprehensively uploaded all of my music produced as Distronaut from 2010 to 2014. You’ve got Isle Eleven, Evoke, Hot Pixel & Cassette Roulette now available to stream or purchase. Also now available on Deezer, Amazon Music, Google Play, Pandora and even Napster!

So you can now listen anywhere to 2.5 hours of dreamy techno, trancey breaks, 8-bit funk, deep house rhythms & warm synth soundscapes – hopefully there’s something to enjoy for all fans of electronic music.

TB_2018

This week I’ve finished a new song called Tachyon Beam! This one grooves along at 112bpm, with layered arpeggios & dreamy filters. Take a listen on SoundCloud and get following if you like the tunes!

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Total Anarchy – 2018 Demo Now Available!

itchcover

Now available to download & play via itch.io (name your price.)


The game is nearly finished. It’s finally time for you to test it out and let me know what you love, what you hate & what you believe is hot garbage.

A lot is still in development, but the current version lets you explore freely and do what you like. There’s even 2 hours of exclusive in-game radio!

Thank you for those who’ve waited so patiently for this version!

Total Anarchy – New Gameplay Footage!

I’ve captured a few minutes of the latest build of Total Anarchy to showcase.

I had to record the video using a 7 year old MacBook with an integrated GPU, hence the frame drops. The game actually runs at a buttery smooth 60fps under normal circumstances.

The game is roughly 60-70% done – as you’ll spot in the video there are still many unfinished elements and missing details, but it’s all gradually taking shape. I’m aiming to release a playable beta in the next 6 months.

NEW TRACK // FUCHSIA CITY

Here is a sort of music video for Fuchsia City, the first track I’ve finished in a long while. Stylistically it bears some resemblance to housey vapourwave. I hope at least somebody enjoys it. The video is a compilation of clips from Game Maker 8 testing different camera angles; I thought it might prove interesting.

GM Studio Tutorial: 3D Lighting

I’ve recorded an in-depth tutorial in how to work the d3d lighting features in Game Maker Studio. Over fifty minutes, I build a scene entirely from scratch, define and place the light sources. You can also download the editable so you can copy and tweak the code.

Please subscribe to my channel if you like these tutorial videos. Leave any questions in the comments and either I or other informed viewers can answer.