I hope you are all staying safe and healthy. Many of us are confined indoors for at least the next several weeks. To help keep us entertained, here’s a fresh update for Total Anarchy!
This latest update brings all new missions, activities, interiors and music. It also comes with a plethora of bug fixes and other improvements.
Version 0.9 – Release 2020.1 Changelog:
– FIXED: Reduced loading time and GPU overhead when entering the city
– FIXED: All fatal errors reported since last release have been patched
– ADDED: 5 new story missions
– ADDED: Extended introduction and tutorial sequence
– ADDED: You can now buy and sell drugs to certain people around the city
– ADDED: 2 new types of weapon shops and other interiors
– ADDED: 4 new radio stations with all new songs and adverts
– ADDED: More aesthetic details and variety to the city
– ADDED: Entering an owned property or safehouse will clear your wanted level
– CHANGED: Wanted system has been refined
– CHANGED: Vehicle weight has been shifted toward the centre to improve car handling
Important information for existing players:
Savegames from previous versions probably won’t work. Start a new game, you’ll get to play the new story missions this way anyway.
Lots more to see an do in Pavilion City!
Download the new update – completely free (donationware) – on itch.io.
I was 12 years old when I first discovered Game Maker. I remember begging my parents to buy me the registered version for £10 so I could try out all the blend modes and 3D functions.
Here’s a narrated video to show you how far that tenner eventually went. It covers some of my early experiments right up until I stopped using Game Maker regularly. A trip through time!
Many thanks to Mark Overmars, the original creator of Game Maker.
For any people who still follow game development logs on Tumblr, I will be keeping “Awkward GML” updated as I finally embark upon a new game project.
Stay tuned for more details!
A new version of Total Anarchy is available!
Are you ready for more top down rampaging fun in Pavilion City?
This is version 0.8b, the second major release.
The project is currently at the beta testing stage, so you are encouraged to let me know about any pesky bugs or unhappy game-play moments.
0.8b includes a vast array of fresh content e.g. new missions, buildings, activities and trading. Many bugs have been resolved and you should notice a significant improvement to several aspects of the game-play.
Grab it here (name your price) – https://fionnhodgson.itch.io/totalanarchy
Thank you all for playing!
I’ve recorded an in-depth tutorial in how to work the d3d lighting features in Game Maker Studio. Over fifty minutes, I build a scene entirely from scratch, define and place the light sources. You can also download the editable so you can copy and tweak the code.
Please subscribe to my channel if you like these tutorial videos. Leave any questions in the comments and either I or other informed viewers can answer.
It’s very simple, you draw lines and drop dots onto them, playing different notes according to the line’s length.
You can also change the direction of the gravity whilst the dots are moving so if you’re into your avant garde experimental melodies, this will be great for generating those!
This windows version is freeware but I’m keeping the source private for now.
Direct Download (3.5MB Zip Archive.)
Game developer Louissi has used my tracks Overall Control and Firehawk 2010 in his latest game, Armor Mayhem, published on the Armor Games website. I’ve already played through the first few levels and it’s definitely one of the sleeker Shockwave flash games I’ve seen lately.
You can play it for free here: http://armorgames.com/play/10215/armor-mayhem