
Right! Before you read on I just need to make a few things clear:
- Total Anarchy is free. It will always be free. It is freeware!
- It’s not quite finished yet, the current version is a (rather unstable) beta.
- Windows only I’m afraid, but as GM8 is now available on Mac there’s a possibility I might be able to port this in the future. This will be once the Windows version is complete, and if there is enough demand for me to spend time trying to get a Mac port up and running.
- Single Player only! I have no experience making MP games either, I don’t even play them that much.
- I am not adding zombies to this game. What is your recent obsession with zombies anyway?
- I’m not giving the engine out, no matter how politely you ask me.
- Unless you are making something totally awesome and mind-blowing, I’m not joining your ‘team’ either.
What is Total Anarchy?
Total Anarchy is the result of me liking the GTA series quite a bit. Back in high school I got myself a copy of Game Maker and made a couple of really poor quality GTA-clones. One of which is still available.
Total Anarchy itself is a project that goes right back to 2006. It started off as a very basic project that was intended to be released after about six months of development. The release date has been continuously pushed back every few months as I am forever changing things, adding stuff and encountering new problems as a result.
By the end of 2009, Total Anarchy has been set in four different cities, had three different protagonists, several hundred different radio stations, thousands of vehicles and about five different time-frames. Only then, after three years of development, did I settle on a 2029 setting in ‘New Verago.’

Put together in about ten days.

About 1000 days later. And yes, it's still top-down. Get over it!
So when is it going to be finished? The last thing I released was the beta back in March. It has brought up some important new issues, such as that infamous loading bug where all the lamp posts turn into what look like steel houses and none of the sounds work properly. I cried myself to sleep after finding out I just released something this buggy. Still, it’s good to get bug reports from different users because issues are brought up that I wouldn’t be able to otherwise counter. Since the beta, I have fixed the majority of the reported bugs and made the engine a whole lot more stable. I thought about releasing a patch for the beta but it would involve asking you all to download the entire thing again (all 50MB of it) and then tell you that another release is imminent which will make that version obsolete too!
No dudes, I’m making you wait until the final thing now! All I have to do is make the edges a bit smoother and get the rest of the story missions ready. I’ve already scripted the whole thing, so it’s not a huge amount of work to go. Unfortunately, this has proven to be an extremely busy year. I’ve had A-levels followed by mountains of university coursework. I’ve had a job too in order to stay alive. I also like to retain some remnants of my social life by knocking around in pubs and clubs during what’s left of my spare time. There’s also political canvassing and demonstrations which I like to get involved in now that my country is in a state of disrepair. Furthermore, as a musician I’ve been playing in numerous gigs, organising stuff and even teaching lessons. Simply put, I’m really fucking busy these days!
So please, stay patient. The game is coming, and it’ll be finished when it’s finished. I don’t want to release another shoddy, bug ridden and underwhelming product. I want something I can look back upon in five years time and be glad that it was released and played by you then.
In the meantime, please try out the beta if you haven’t already. Feel free to comment on any bugs that I may have overlooked. I’m still open to the odd suggestion, but as the project is drawing to a close I can’t just ‘jam zombies in there,’ suddenly set it in the 1980s or magically turn it into an MMORPG.
You can also view some discussion in the forum topic here.
Lastly, thanks for your time and patience. While the above is rather blunt about the game’s situation, it isn’t your fault that it’s taking a long time and as a developer I need to thank you for trying and testing my product. It’s my aim that I can create something that you will all enjoy. It’s become a huge project and it’s become quite rewarding at times – after I published the game on facebook some of my friends were quite surprised that I had this random game up my sleeve! I’m also aware of the reviews on Gamespot and in other reviewing sites and magazines – and this is only after a beta I published on a handful of sites. Either way, the project is still alive and I don’t intend to abandon it any time soon.

Admit it, those are some pretty cool variable names!




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hi, can you help me with a tutorial or some tips about how to create moving cars…
I mean…when I press click .. I want this to happen:
Advice: Make some tutorials.. you`re good at this.
Thanks!
*I know .. I know.. my english sucks.. call it.. globish
I don`t know if the image will apear… so.. here`s a direct link:
http://i51.tinypic.com/2w5u6gg.jpg
Hey I was wondering could you e-mail me a copy of the game file. I would love to edit/ create some new things with this AMAZING game you have created.
Sorry, I never give my source files out for a number of reasons. Feel free to make suggestions though and maybe I can add your favourite features to my future projects.
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Man,you inspired me and my friend with a game.I am pretty sure your game inspired alot of people.I appreciate your time and work spent.The game is not perfect at the moment,but i am more than sure it will be.A game like this,made with a public game making software has better visuals,and layout than alot of the games produced by huge companies.Take Gta 3 for example.As jealous as i am x] i wish you that your game is going to be recognised by companies so they could take you in.I hope to see your name on the credits when the next Gta comes out.
-Leo
Heya, I found you on youtube, and am most interested in your beautiful looking 3d games… I also use gamemaker 8 and am currently working on my pride and joy – A Battle Simulator ship of the line where you can build and customize your ships. Its no where near finished but thats where you come in…
1stly your 3d shadows are very effective and if you could share what mechanism your using (is it 3D primitives flat along the ground?) I would love to try out your techniques…
Also i have run into a problem with the xup,yup,zup and cant get my player to look directly ‘up’ on my fps camera…. i think its because its current set to 0,0,-1 (note in my game -ve z is up and +ve z is down)
Anyway i would love to show you my game .. or at least what i have so far and discuss your very nice looking techniques!
throw an email my way if you please!
Very nice looking shadowcasting there. Would you mind sharing how you did it?
That is whats been bothering me? I did not figure it out until I read all the posts above. Your images are so clear and when you see 5 million dollar games look so crappy it is really amazing they even release them. The guy is right, you really do have a place to go when you graduate. They will come to you . . .